zbrush 2019 portable

3D HAS NEVER BEEN THIS FUN

ZBrush sets the industry standard for digital sculpting. Its features enable you to use customizable brushes to shape, texture and paint virtual clay in a real-time environment that provides instant feedback. When you use ZBrush you’ll be working with the same tools used by film studios, game developers, toy/collectible makers, jewelry designers, automotive/aviation designers, illustrators and artists the world over.

Features:

SCULPTRIS PRO

We are pleased to introduce Sculptris Pro, a dynamic tessellation sculpting workflow that enables you to ignore the constraints of polygon distribution and just — sculpt! Sculptris Pro makes it possible for you to begin with any shape or model, whether it has ten polygons or ten thousand. There is absolutely no need to worry about having enough polygons to capture details.

With Sculptris Pro you can simply brush across the surface. Sculptris Pro will dynamically add and reduce polygons wherever and whenever it’s needed, freeing you to focus entirely on the look you’re trying to achieve. Start with a sphere, cube, cone or any other mesh and have some fun with Sculptris Pro.

PROJECT PRIMITIVE

Project Primitive is a unique deformer that offers a new way to blend multiple pieces of geometry together. Use multiple primitives to reshape a mesh, cut into a surface, build up from another mesh, and more.

POLYGROUPIT

ZBrush 2019 provides PolygroupIt — an entirely new way to create the polygon groupings that are so essential to a smooth workflow. PolygroupIt accurately evaluates the surface of a model in real-time, generating intelligent groupings with a single button click. Creating Polygroups has never been so easy. With PolygroupIt you can delete, add, copy & paste, grow or shrink, create Polygroups symmetrically and even use PolyPaint to trace out exactly what you want your Polygroups to look like.

ZBrush 2018

  • Elastic Option for Curve Mode
  • Liquid Option for Curve Mode
  • Equidistant Gizmo Mesh Duplication
  • Remember Draw Size
  • Remember Dynamic Mode for Draw Size
  • Tessimate Geometry
  • New PolyGroup by Normals Algorithm
  • Added Draw Transformation Border option to hide transformation border
  • Increased OBJ Import file size capacity
  • Increased Output Size for 3D Print Hub
  • New Snake Hook Brushes for Scultpris Pro
  • Option to Save Startup Default Material
  • QuickSaves Can Now be Saved to Any Hard Drive
  • New Activation and License Management System with Unique Login Support
  • Create Displacement Maps from the highest subdiv level if HD geometry levels are present
  • OBJ Import will not accept Color Vertex information
  • Presets added to Decimation Master
  • Read more

ZBrush 2018.1

  • Added various changes to increase ZBrush sculpting and navigation speed.
  • Added ‘Go To Unmasked Center’ button for use with Gizmo3D center option.
  • Added ‘Uvb’ and ‘Uvbt’ (UV-Box and UV-Box tiles) UV map creation options.
  • Added option to export Smooth Normals with OBJ files.
  • Added ZModeler Inset proportional option. (A Single Poly only. CTRL modifier)
  • Added a warning when loading custom brushes with auto-masking enabled if Sculptris Pro is active.
  • Added a MatCap Red Wax material so it will no longer be fully replaced when using ‘Save As Startup Material’.
  • More in 2018.1

ZBrush 2019

ZBrush 2019 continues in the path of creativity and productivity with major new features allowing artists to work even faster, especially focusing on creating hard-surface and mechanical shapes with greater ease. While working, or as a final during creation you will be able to produce stunning nonrealistic rendering with instant feedback. ZBrush 2019 also helps you to be more efficient with its new Folders organization system, it’s rewritten automatic retopology tool, and a new camera system. Your art will change forever.

  • Non-Photorealistic Rendering (NPR)
  • Snapshot3D
  • ZRemesher v3.0
  • New Folder system.
  • Universal Camera
  • Intersection Masker
  • ZColor
  • More in 2019

This is a multi-package portable. I can add updates/plugins via .svm files, just request plugins or notify me about new updates.

FILES:

- ZBrush 2019 Portable.exe = main program and data file

ADDONS:

Sandbox folder: "\Sandbox\ZBrush 2019\roaming\modified\@PROGRAMFILES@\Pixologic\ZBrush 2019\"

Languages:

Multilanguage version: All available ZBrush languages included

zbrush 2019 portable multilanguage

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Download

Version Format Size ? Download ?

ZBrush

2019
[Mar.15, 2019]

Portable

1.81 GB

ZBrush

2018.1
[Jul.11, 2018]

Portable

1.7 GB

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11 Comments

imbalayo · 18 July 2018 at 8:13

Thanks!!!!! You are the best.

DesertFox · 20 July 2018 at 19:52

Could you please EXPLAIN the following from the included “0. release note” text file”

** ADDITIONAL Package files **
(optional plugins/textures/updates.
Use: just download from the original post (.svm files) and put them near to the main exe file. At next start the portable will recognize them!):

How does one download (.svm files) from the original post (assumed to mean ZBrush 2018) when there is no such post to be found on your site?

    The House of Portable · 21 July 2018 at 10:53

    THIS is the original post 🙂 Actually there are no .svm packages available, but if you need some extra plugins you can either add it to that folder or request it to be made as a .svm package by me 🙂

DesertFox · 21 July 2018 at 20:57

Your attention to text detail leave something to be desired.

    The House of Portable · 22 July 2018 at 1:11

    DearFox, I can’t link this particular post before I publish it, what clever solution do you suggest?

    DesertFox · 22 July 2018 at 11:49

    Nothing “clever” is needed, just stop publishing incorrect, inaccurate and/or otherwise confusing and
    misleading text. How difficult is that? Obviously I am also referring to the things I’ve questioned
    regarding your Photoshop program as well.

    The House of Portable · 22 July 2018 at 12:41

    Can you tell me what exactly is “misleading”? Are you really talking about “main exe files” instead of “file” because there’s just 1 file?

Victor Manuel camacho guerra Camacho Guerra · 22 September 2018 at 21:50

I paste all textures an proyects of the original pixologic installation package , but already i can see it, only apear the ones you add, why, i paste it first then star app but no mather what i do inst appear in light box.
Thanks i apreciate your help

    The House of Portable · 1 October 2018 at 11:24

    Don’t understand sorry and I can’t use programs I just make them portable for you guys 🙂

Awake · 5 December 2018 at 17:03

Thank you for the portability. I have one question though:
Is there a way I can find the folder “c:/Users/Public/Pixologic/GoZApps” inside the sandbox?

    The House of Portable · 5 December 2018 at 17:14

    Yes it’s there for sure, but not sure where, try searching… if not there try creating it, it’s like \Sandbox\ZBrush\roaming\modified\@???@\Pixologic\GoZApps\ but ??? not sure, i know appdatacommon is C:\ProgramData\, but ‘public’ not sure sorry, try and let me know 😀
    maybe also try putting files in actual C:\.. folder, maybe it reads them

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